Kickstarter

Lone Wolf - The Boardgame and the Kickstarter

Some time ago, I stumbled upon the Lone Wolf Boardgame Kickstarter project which was recently funded (they are always already funded or at least ended when I find them). Luckily, I could preorder it which seemed to be a useful way to
a) instrumentalize my current euphory to spend money for the board game
b) give my support to the project team and especially the inventor and main artist of the game, the original Lone Wolf illustrator Gary Chalk
c) get the game after release without having to remember it a year later

Unfortunatley, this was the first Kickstarter project I experienced by myself (although I have not funded it, it felt like this). The main problems seemed to be in the communication between the project partners, Graywood Publishing and Megara Entertaintment, as well as some errors in creation. By accident, the game board was produced in a too good quality, so it raised the shipping costs as the games weight increased significantly. I could live with all this and I was not sorry to wait longer for the game, especially with this quality and the beautiful illustrations by Gary. But the thing that was really sad to see was the conflict emerging between Graywood and Megara. This was neither necessary nor helpful but it was a mess to watch this helplessy. Some of the project posts just consisted of washing dirty linen in public. Guys, I really hope you will come together one day and talk this out. You made a wonderful game and set a monument for a beloved artist. Being in contact with you was always a pleasure. I finally got my game and the quality is the best I have seen for a board game so far. Be proud of it!

German Localization + 1 Extra-Dollar for Thimbleweed Park is a really cool stretch goal

Stretch goals for the localization of Thimbleweed Park

Interesting news regarding the Thimbleweed Kickstarter: Videogame localization legend Boris Schneider-Johne offered via Twitter to localize the brand new classic retro graphic point and click adventure game into German - for free:

Schneider-Johne was responsible for the great localization of the Lucasfilmgames graphic adventures Maniac Mansion and The Secret of Monkey Island. Schneider-Johne first changed from videogame journalism at the German game magazine Power Play to the localizing site which as a matter of fact did not yet exist at this time.

His first localization was a localized "hack" of the Activision adventure game "Murder on the Mississippi": He used a Hex-Editor to alter the text-assets of the game - and created en passent one of the first german videogame localizations at all.

Well, as you may have seen on the image above: this is the kind, cool and tremendous reaction of the Thimbleweed Makers on Boris' kind, cool and tremendous offer.